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C++ 小程序:拯救公主(文字游戏)

最编程 2024-04-25 19:37:04
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#include<stdlib.h> #include<stdio.h> #include<time.h> //suiji #include<string.h> #include<windows.h> //SLEEP函数 struct Player //玩家结构体,并初始化player { char name[21]; int attack; int defense; int health; long int max_health; int level; int exp; int range_exp; long int max_exp; } player= {"勇者",50,40,100,100,1,0,0,100}; struct Enemy //怪的结构体,并初始化各种怪 { char name[20]; char wupin[12]; int attack; int defense; int health; int money; long int exp; int wupin_sign; int wupinpro; int double_attack; int miss; } strongman= {"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0}, witch= {"森林女巫","银甲",25,15,100,50,50,2,2,1,1}, xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2}, big_strongman= {"森林巨人王","巨人之臂",40*5,50*5,350*5,200*5,100*5,4,4,2,0}, lion= {"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0}, horse= {"草原野马","碧血剑",28,12,90,50,50,6,2,1,1}, bee= {"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2}, shitu= {"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0}, guai= {"\0","\0",0,0,0,0,0,0,0,0,0}; struct Place { int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3; } place= {1,2,3,4,5,6,7,8}; int max_exp=0; int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9; int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1; int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0; int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0; char gongname[20]="无",fangname[20]="无"; char proof; void AddWupin(int); int AttackResult(); void BattleAct(); void ChooseWupin(); void DisplayState(); void OrdinaryAct(); int SuiJi(); int SuiJi100(); void WhetherLevelUp(); void SlowDisplay(char *); int main() { int i=0,j=0,k=0; char player_name[21]; SlowDisplay("这是一个勇者的世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n"); // sndPlaySound("res\\F005.wav",SND_LOOP); scanf("%s",player_name); strncpy(player.name,player_name,20); if(strcmp(player.name,"王永涵")==0) { SlowDisplay("封印多年的 王永涵 啊!你终于可以重见天日了!\n\n\n 王永涵 重新启动... 随即... 暴走!!!\n\n\n"); player.attack=999; player.defense=999; player.health=9999; player.max_health=9999; } getchar(); OrdinaryAct(); return 0; } int SuiJi() { srand((unsigned)time(NULL)); return rand()%10; } int SuiJi100() { srand((unsigned)time(NULL)); return rand()%100; } void ChooseWupin() //选择物品 并使用 { printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom); switch(scanf("%d",&choose_number),choose_number) { case 1: if(cao>0) { SlowDisplay("使用止血草,HP增加60\n\n\n"); cao--; if(player.health+60>player.max_health)player.health=player.max_health; else player.health+=60; } else SlowDisplay("没有止血草了\n\n\n"); break; case 2: if(jijiubao>0) { SlowDisplay("使用急救包,HP增加80\n\n\n"); jijiubao--; if(player.health+80>player.max_health)player.health=player.max_health; else player.health+=80; } else SlowDisplay("没有急救包了\n\n\n"); break; case 3: if(baiyao>0) { SlowDisplay("使用云南白药,HP增加120\n\n\n"); baiyao--; if(player.health+120>player.max_health)player.health=player.max_health; else player.health+=120; } else SlowDisplay("没有云南白药了\n\n\n"); break; case 4: if(superbaiyao>0) { SlowDisplay("使用超级云南白药,HP增加200\n\n\n"); superbaiyao--; if(player.health+200>player.max_health)player.health=player.max_health; else player.health+=200; } else SlowDisplay("没有超级云南白药了\n\n\n"); break; case 5: if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 { if(boom>0) { SlowDisplay("使用手雷,敌人HP减少100\n\n\n"); boom--; guai.health-=100; AttackResult(); } } else SlowDisplay("非战斗状态,不能使用手雷!\n\n\n"); break; case 6: if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 { if(dubiao>0) { SlowDisplay("使用毒标,敌人HP减少200\n\n\n"); dubiao--; guai.health-=200; AttackResult(); } } else SlowDisplay("非战斗状态,不能使用毒标!\n\n\n"); break; case 7: if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 { if(atom_boom>0) { SlowDisplay("使用手抛式原子弹,敌人HP减少500\n\n\n"); atom_boom--; guai.health-=500; AttackResult(); } } else SlowDisplay("非战斗状态,不能使用手抛式原子弹!\n\n\n"); break; case 0: break; default: printf("ChooseWupin error!\n\n\n"); } } int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级 { if(guai.health<=0) { battle=0; printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp); player.exp+=guai.exp; player.range_exp+=guai.exp; money+=guai.money; s=SuiJi(); if(s<guai.wupinpro) { SlowDisplay("从敌人尸骸中发现"); printf("%s\n\n\n",guai.wupin); AddWupin(guai.wupin_sign); } WhetherLevelUp(); if(strcmp(guai.name,"使徒")==0) { puts("战斗胜利,救出公主!!!"); getchar(); getchar(); exit(0); } return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为 } else { int s=SuiJi(); if((guai.attack+s-player.defense/3)<0) { player.health-=1; printf("%s反击,你的HP减少了 1\n\n",guai.name); } else { player.health-=guai.attack+s-player.defense/3; printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3); } if(player.health<0) { battle=0; printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500); money-=player.level*500; player.health=player.max_health/5; OrdinaryAct();// return 1; } } return 0; } void AddWupin(int wupin_sign) { switch(wupin_sign) { case 1: fang4n++; break; case 2: fang3n++; break; case 3: fang2n++; break; case 4: strongman_arm=1; break; case 5: gong4n++; break; case 6: gong3n++; break; case 7: gong2n++; break; default: printf("AddWupin error\n\n\n"); } } void WhetherLevelUp() { int i=0,j=0; int l1=player.range_exp/100; int l2=player.range_exp/300; int l3=player.range_exp/600; if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级 { if(l1==1) { printf("%s",player.name); SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n"); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3; player.defense+=2; player.max_health+=20; player.health=player.max_health; player.level++; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=100; } else { printf("好厉害!连升%d级!",l1); printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3*l1; player.defense+=2*l1; player.max_health+=20*l1; player.health=player.max_health; player.level+=l1; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=100*l1; } } else if(player.level<=40&&l2>0) { if(l2

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