深入了解 React Flow 渲染器(二):构建拖动操作栏
最编程
2024-07-11 11:22:13
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// Slider/index.jsx
import React from 'react';
//项目中自定义的手风琴组件,请你使用自己项目中的组件
import { CustomAccordion } from '@/components/CustomeAccordion';
// 模拟节点
const mockComponent = [
{
'name': 'clear alarm',
'type': 'ACTION',
'clazz': 'action.TbClearAlarmNode'
},
{
'name': 'create alarm',
'type': 'ACTION',
'clazz': 'action.TbCreateAlarmNode'
},
{
'name': 'device profile',
'type': 'ACTION',
'clazz': 'profile.TbDeviceProfileNode'
},
{
'name': 'log',
'type': 'ACTION',
'clazz': 'action.TbLogNode'
},
{
'name': 'message type switch',
'type': 'FILTER',
'clazz': 'filter.TbMsgTypeSwitchNode'
},
{
'name': 'rpc call request',
'type': 'ACTION',
'clazz': 'rpc.TbSendRPCRequestNode'
},
{
'name': 'rule chain',
'type': 'FLOW',
'clazz': 'flow.TbRuleChainInputNode'
},
{
'name': 'save attributes',
'type': 'ACTION',
'clazz': 'telemetry.TbMsgAttributesNode'
},
{
'name': 'save timeseries',
'type': 'ACTION',
'clazz': 'telemetry.TbMsgTimeseriesNode'
},
{
'name': 'script',
'type': 'TRANSFORMATION',
'clazz': 'transform.TbTransformMsgNode'
}
];
export enum RuleNodeType {
FILTER = 'FILTER',
ENRICHMENT = 'ENRICHMENT',
TRANSFORMATION = 'TRANSFORMATION',
ACTION = 'ACTION',
EXTERNAL = 'EXTERNAL',
FLOW = 'FLOW',
UNKNOWN = 'UNKNOWN',
INPUT = 'INPUT',
}
export const ruleNodeTypeDescriptors = new Map<RuleNodeType, any>(
[
[
RuleNodeType.FILTER,
{
value: RuleNodeType.FILTER,
name: 'rulenode.type-filter',
details: 'rulenode.type-filter-details',
nodeClass: 'tb-filter-type',
icon: 'filter_list'
}
],
[
RuleNodeType.ENRICHMENT,
{
value: RuleNodeType.ENRICHMENT,
name: 'rulenode.type-enrichment',
details: 'rulenode.type-enrichment-details',
nodeClass: 'tb-enrichment-type',
icon: 'playlist_add'
}
],
[
RuleNodeType.TRANSFORMATION,
{
value: RuleNodeType.TRANSFORMATION,
name: 'rulenode.type-transformation',
details: 'rulenode.type-transformation-details',
nodeClass: 'tb-transformation-type',
icon: 'transform'
}
],
[
RuleNodeType.ACTION,
{
value: RuleNodeType.ACTION,
name: 'rulenode.type-action',
details: 'rulenode.type-action-details',
nodeClass: 'tb-action-type',
icon: 'flash_on'
}
],
[
RuleNodeType.EXTERNAL,
{
value: RuleNodeType.EXTERNAL,
name: 'rulenode.type-external',
details: 'rulenode.type-external-details',
nodeClass: 'tb-external-type',
icon: 'cloud_upload'
}
],
[
RuleNodeType.FLOW,
{
value: RuleNodeType.FLOW,
name: 'rulenode.type-flow',
details: 'rulenode.type-flow-details',
nodeClass: 'tb-flow-type',
icon: 'settings_ethernet'
}
],
[
RuleNodeType.INPUT,
{
value: RuleNodeType.INPUT,
name: 'rulenode.type-input',
details: 'rulenode.type-input-details',
nodeClass: 'tb-input-type',
icon: 'input',
special: true
}
],
[
RuleNodeType.UNKNOWN,
{
value: RuleNodeType.UNKNOWN,
name: 'rulenode.type-unknown',
details: 'rulenode.type-unknown-details',
nodeClass: 'tb-unknown-type',
icon: 'help_outline'
}
]
]
);
const classMap = new Map([
['ACTION', 'relation-node'],
['input', 'input-node'],
['FILTER', 'filter-node'],
['ENRICHMENT', 'enrichment-node'],
['TRANSFORMATION', 'transformation-node'],
['EXTERNAL', 'external-node'],
['FLOW', 'flow-node']
]);
// const allowType = ruleNodeTypeComponentTypes;
const allowNodesClazz = [
'telemetry.TbMsgAttributesNode',
'filter.TbMsgTypeSwitchNode',
'action.TbLogNode',
'rpc.TbSendRPCRequestNode',
'profile.TbDeviceProfileNode',
'telemetry.TbMsgTimeseriesNode',
'action.TbCreateAlarmNode',
'action.TbClearAlarmNode',
'flow.TbRuleChainInputNode',
'transform.TbTransformMsgNode'
];
export default function Slider() {
const [allowType, setAllowType] = React.useState<any>(['input']);
const [allowedNodes, setAllowedNodes] = React.useState<any>([]);
React.useEffect(() => {
// 将组件按名称进行排序
const sortedComponents = mockComponent?.sort((a: any, b: any) =>
a.name?.localeCompare(b.name)
);
// 过滤出符合条件的组件并拼接到allowedNodes数组中
const filteredComponents =
sortedComponents?.filter((component: any) =>
allowNodesClazz.includes(component.clazz)
) || [];
const updatedAllowedNodes = [...filteredComponents];
// 获取所有组件的类型,并和allowType数组进行合并
const updatedTypes = updatedAllowedNodes.map((component) => component.type);
// 去除重复的节点并更新allowedNodes状态
setAllowedNodes(Array.from(new Set(updatedAllowedNodes)));
// 去除重复的类型并更新allowType状态(如果为空数组,则设置为默认值)
setAllowType(Array.from(new Set(updatedTypes)) || []);
}, []);
return (
<div className="sider">
{allowType.map((type: any) =>
//自定义手风琴,项目中使用的是mui,你可以使用其他组件库,这里就不贴出手风琴的代码了,请你根据你的项目,使用对应的组件。如果不需要手风琴组件。可以拥<div>来代替
<CustomAccordion
title={
ruleNodeTypeDescriptors.get(type as any)?.name as string}
key={type}
>
<div className="nodes">
{allowedNodes
.filter((node: any) => node.type === type)
.map((x: any, i: number) =>
<div
key={`${x.type}-${i}`}
className={`sider-node ${
classMap.get(x.type) || 'default-node'
}`}
onDragStart={(e) => onDragStart(e, x)}
draggable
>
<div>{x.name}</div>
{/* 黑色遮罩层 */}
<div className="overlay"></div>
</div>
)}
</div>
</CustomAccordion>
)}
</div>
);
}