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创新的外星人突击游戏

最编程 2024-07-29 08:56:59
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import sys from time import sleep import pygame from settings import Settings from game_starts import GameStats from scoreboard import Scoreboard from button import Button from ship import Ship from bullet import Bullet from aileen import Aileen class AileenInvasion: """Overall class to manage game assets and behavior.整体类来管理游戏资产和行为""" def __init__(self):#初始化 """Initialize the game, and create game resources.""" pygame.init() self.settings = Settings() self.screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN) self.settings.screen_width = self.screen.get_rect().width self.settings.screen_height = self.screen.get_rect().height # self.screen = pygame.display.set_mode( # (self.settings.screen_width,self.settings.screen_height)) #类中变量前有self,说明该变量绑定在当前实例化本身 pygame.display.set_caption("Aileen Invasion") # Creation an instance to store game statistics. self.stats = GameStats(self) # Create an instance to store game statics, # and create a scoreboard. self.sb = Scoreboard(self) self.ship = Ship(self) self.bullets = pygame.sprite.Group()#Group可以批量使用的函数 self.aileens = pygame.sprite.Group() self._create_fleet() #Make the play button. self.play_button = Button(self,"Play") self.bg_color =(0,0,225) #代表红 绿 蓝 三颜色 # def _create_fleet(self): # """Create the fleet of aileens.""" # #Make a aileen # aileen = Aileen(self) # self.aileens.add(aileen) # #set the background color. def run_game(self): #功能:1监听事件,2处理事件,3更新屏幕事件 """Start the main loop for the game.""" while True: # 1监听事件函数--监听和处理用户的行为 self._check_events()#将监听事件(封装)外包给这个函数,减轻run_game的工作量---这个过程叫重构(refactory) if self.stats.game_active: # 2处理事件函数 self.ship.update() #更新子弹 self._update_bullets() self._update_aileens() # 3 屏幕更新函数 self._update_screen() def _update_bullets(self): self.bullets.update() if not self.aileens: # Destory existing bullets and create new fleet self.bullets.empty() self._create_fleet() # Get rid of the bullets that have disappeared. for bullet in self.bullets.copy(): if bullet.rect.bottom <= 0: self.bullets.remove(bullet) self._check_bullet_aileen_collisions() def _check_bullet_aileen_collisions(self): """Respond to bullet-aileen collisions.""" """ Remove any bullets and aileens that have collided """ #???? collisions = pygame.sprite.groupcollide( self.bullets, self.aileens,True,True) if collisions: #collision是字典类型变量 # for aileens in collisions.values(): self.stats.score += self.settings.aileen_points #* len(aileens) for aileens in collisions.values(): self.stats.score += self.settings.aileen_points * len(aileens) self.sb.prep_score() self.sb.check_high_score() self.sb.prep_high_score() if not self.aileens: # Destory existing bullets and create new fleet. self.bullets.empty() self._create_fleet() self.settings.increase_speed() # Increase level self.stats.level += 1 self.sb.prep_level() # print(len(self.bullets)) # Watch for keyboard and mouse events. 监听用户在做什么操作--这里设置游戏菜单栏 def _check_events(self): # #--snip-- """Respond to keypress and mouse events""" for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: self._check_keydown_events(event) elif event.type == pygame.KEYUP: self._check_keyup_events(event) elif event.type == pygame.MOUSEBUTTONDOWN: mouse_pos = pygame.mouse.get_pos() self._check_play_button(mouse_pos) def _check_play_button(self,mouse_pos): """Start a new game when the player clicks Play.""" button_clicked = self.play_button.rect.collidepoint(mouse_pos) if button_clicked and not self.stats.game_active: # Hide the mouse cursor. pygame.mouse.set_visible(False) # Reset the game statistics. self.stats.reset_stats() self.stats.game_active = True # 确保分数清0 self.sb.prep_score() self.sb.prep_level() self.sb.prep_ships() # Get rid of any remaining aileens and bullets. self.aileens.empty() self.bullets.empty() #Create A new fleet and center the ship. self._create_fleet() self.ship.center_ship() #Reset the game settings. self.settings.initialize_dynamic_settings() pygame.mixer.init() pygame.mixer.music.load("music/香香 - 猪之歌.mp3") # pygame.mixer.music.set_volume(2) pygame.mixer.music.play() def _check_keydown_events(self,event): """Respond to keypress""" #判断右键 if event.key == pygame.K_RIGHT: #处理右键 self.ship.moving_right = True elif event.key == pygame.K_LEFT: self.ship.moving_left = True elif event.key == pygame.K_UP: self.ship.moving_up = True elif event.key == pygame.K_DOWN: self.ship.moving_down = True elif event.key == pygame.K_q:#按q键退出游戏 sys.exit() elif event.key == pygame.K_SPACE: self._fire_bullet() def _check_keyup_events(self,event): """Respond to key release.""" if event.key == pygame.K_RIGHT: self.ship.moving_right = False elif event.key == pygame.K_LEFT: self.ship.moving_left = False # Move the ship to the right. self.ship.rect.x += 1 elif event.key == pygame.K_m: self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) self.settings.screen_width =self.screen.get_rect().width self.settings.screen_height = self.screen.get_rect().height self.ship = Ship(self) self.aliens = pygame.sprite.Group() self._create_fleet() elif event.key == pygame.K_n: self.settings = Settings() self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height)) self.ship = Ship(self) self.aliens = pygame.sprite.Group() self._create_fleet() elif event.key == pygame.K_UP: self.ship.moving_up = False elif event.key == pygame.K_DOWN: self.ship.moving_down = False def _fire_bullet(self): """create a new bullet and add it to the bullets group.""" if len(self.bullets) < self.settings.bullets_allowed: new_bullet = Bullet(self) self.bullets.add(new_bullet) def _create_fleet(self):#self传的也是ai """Create the fleet of aileens.""" #Create an aileen and find the number of aileens in a row #Spacing between each aileen is equal to one aileen width. aileen = Aileen(self) aileen_width, aileen_height = aileen.rect.size available_space_x = self.settings.screen_width - (2 * aileen_width) print(available_space_x) print(self.settings.screen_width) print(2 * aileen_width) number_aileen_x = available_space_x // (2 * aileen_width) # Determine the number of rows of aileens that fit on the screen. ship_height =self.ship.rect.height available_space_y = (self.settings.screen_height - (3 * aileen_height) - ship_height) number_rows = available_space_y // (2 * aileen_height) #Create the first row of aileens. for row_number in range(number_rows): for aileen_number in range(number_aileen_x): self._create_aileen(aileen_number, row_number) def _create_aileen(self,aileen_number, row_number): # Create an aileen and place it in row. # Make a aileen aileen = Aileen(self) aileen_width, aileen_height =aileen.rect.size aileen.x = aileen_width + 2 * aileen_width * aileen_number aileen.rect.x = aileen.x aileen.rect.y = aileen.rect.height + 2 * aileen.rect.height * row_number self.aileens.add(aileen) def _check_aileens_bottom(self): """Check if any aileens have reached the bottom of the screen.""" screen_rect = self.screen.get_rect() for aileen in self.aileens.sprites(): if aileen.rect.bottom >= screen_rect.bottom: #Treat this the same as if the ship got hit. self._ship_hit() break # Redraw the screen during each pass through the loop. 更新画布颜色 def _update_aileens(self): """ Check if the fleet is at an edge, then update the positions of all aliens in the fleet. """ self._check_fleet_edges() """Update the positions of all aileens in the fleet.""" self.aileens.update() # Look for aileen-ship collisions. if pygame.sprite.spritecollideany(self.ship, self.aileens): self._ship_hit() print("Ship hit!!!") # Look for aileens hitting the bottom of the screen self._check_aileens_bottom() def _check_fleet_edges(self): """Respond appropriately if any aileens have reached an edge.""" for aileen in self.aileens.sprites(): if aileen.check_edges(): self._change_fleet_direction() break def _change_fleet_direction(self): """Drop the entire fleet and change the fleet's direction.""" for aileen in self.aileens.sprites(): aileen.rect.y += self.settings.fleet_drop_speed self.settings.fleet_direction *= -1 def _ship_hit(self): """Respond to the ship being hit by an allien""" if self.stats.ships_left > 0: # Decrement ships_left.and update scoreboard self.stats.ships_left -= 1 self.sb.prep_ships() # Get rid of any remaining aileens and bullets. self.aileens.empty() self.bullets.empty() # Create a new fleet and center the ship. self._create_fleet() self.ship.center_ship() # Pause sleep(0.5) else: self.stats.game_active = False pygame.mouse.set_visible(True) def _update_screen(self): """Update images on the screen , and flip to the new screen""" self.screen.fill(self.settings.bg_color) self.ship.blitme() for bullet in self.bullets.sprites(): bullet.draw_bullet() self.aileens.draw(self.screen) #Draw the score information. self.sb.show_score() # Draw the play button if the games is inactive. if not self.stats.game_active: self.play_button.draw_button() self.bullets.draw(self.screen) pygame.display.flip() def check_high_score(self): """Check to see if there's a new high score.""" if self.stats.score > self.stats.high_score: self.stats.high_score = self.stats.score self.prep_high_score() if __name__ == '__main__': # Make a game instance , and run the game. ai = AileenInvasion()#游戏本身的实例化,ai就是那个AileenInvasion ai.run_game()

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